Arnold MtoA 2.1

Publié le : 22/11/2017 11:46:56
Catégories : Bulletin Tech , News

Nouvelle version 2.1 d’Arnold MtoA

– New Subsurface Scattering : A new, more physically accurate way of calculating subsurface scattering has been added, through a new parameter “Subsurface Type” in aiStandardSurface.

– New Car Paint Shader : A new shader specially designed for car painting is shipped in this release, aiCarPaint.

– AOVs improvements : The AOV browser has been revamped to simplify the use of advanced AOV features (Light groups, Light Path Expressions, AOV Shaders, cryptomatte, etc…). 

– Arnold RenderView (ARV) new features : Lots of fixes and new features in ARV, including support for AOVs in snapshots using the snapshots folder. 

– Shadow Matte improvements : The shadow matte shader has been revamped in order to support more complex setups without connecting additional nodes in the shading tree. 

– Subdivision Frustum Culling: allows to optimize subdivision in large scenes when objects (or pieces of objects) are not seen by the camera.

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